ADVANCED INPUT FIELD
This plugin is a custom implementation of the Unity Input Field (it still inherits from Selectable base class). It adds several features and fixes multiple bugs that were in the original Unity Input Field. The logic has been split over multiple (platform specific) classes to improve readability.
For Mobile platforms (Android, iOS & UWP) a whole new implementation has been written, because these were the platforms with the most annoying bugs. Also new bindings for the native keyboards on Android, iOS & UWP have been added to control showing and hiding the keyboard more easily and to have more event callbacks.
Supported platforms: PC, Mac, Android, iOS & UWP (Smartphone, Tablet & PC)
Features:
- Default features of the original Unity InputField
- Process edited text on deselect (using PostProcessingFilters)
- Process text while input field is being edited (using LiveProcessingFilters)
- Next Input Field option to control which InputField should be selected when done editing. (Tab key on Standalone platforms and Done/Next key on Mobile platforms).
- Mobile only: Show ActionBar with cut, copy, paste and select all options
- Mobile only: Selection Cursors (Draws selection sprites for start and end of text selection to control the selected text more easily in large text blocks)
- Mobile only: Support for (bluetooth) hardware keyboards
- Gestures for Mobile added: Single Tap, Double Tap, Hold
- Event for keyboard height changes in the new NativeTouchScreenKeyboard binding.
- Added a KeyboardScroller component to scroll content when TouchScreenKeyboard appears/hides.
- Support for TextMeshPro Text Renderers
For Mobile platforms (Android, iOS & UWP) a whole new implementation has been written, because these were the platforms with the most annoying bugs. Also new bindings for the native keyboards on Android, iOS & UWP have been added to control showing and hiding the keyboard more easily and to have more event callbacks.
Supported platforms: PC, Mac, Android, iOS & UWP (Smartphone, Tablet & PC)
Features:
- Default features of the original Unity InputField
- Process edited text on deselect (using PostProcessingFilters)
- Process text while input field is being edited (using LiveProcessingFilters)
- Next Input Field option to control which InputField should be selected when done editing. (Tab key on Standalone platforms and Done/Next key on Mobile platforms).
- Mobile only: Show ActionBar with cut, copy, paste and select all options
- Mobile only: Selection Cursors (Draws selection sprites for start and end of text selection to control the selected text more easily in large text blocks)
- Mobile only: Support for (bluetooth) hardware keyboards
- Gestures for Mobile added: Single Tap, Double Tap, Hold
- Event for keyboard height changes in the new NativeTouchScreenKeyboard binding.
- Added a KeyboardScroller component to scroll content when TouchScreenKeyboard appears/hides.
- Support for TextMeshPro Text Renderers